![]() Unfortunately, this is where you don’t get to decide what gets upgraded. ![]() It’s true that after every 10 waves complete towards your highest awards a chest holding a precious artifact inside. Plus, you’ll probably want to save up the energy to purchase monster evolutions, or for a bit of research. After this mark, the cost to upgrade a single spell level might be too much to bear at this time. it’s kind of a pointless spell unless it’s upgraded to max anyways. Death Awaits 1-3 reason for being last is because it’s effectiveness is based on enemy remaining hp and only half as good on bosses.only effective while Eagle Eye is also active. Heavy Weapons 1-4 pretty worthless spell unless your monsters are able to land crits.Eagle Eye 1-4 won’t really help come into effect until later when monsters have their own ability to crit, or when this spell is upgraded to max.Freeze 1-3 stop an enemy soldier that slips through the cracks to give a bit of extra time to slay him.Battle Roar 1-3 output more DPS on soldiers with higher HP.Strength Boost 1-7 paired with rain of fire might be able to pass another set of waves.Rain of Fire 1-6 now able to defeat those hard-to-kill bosses on wave 10.Rags to Riches 1-5 provide more gold to level damage tower to reach higher waves.Time Warp 1-3 help increase the active time rate of earning resources while active.Mastership 1-5 it will require increasingly more experience to evolve which will take longer than the energy farm.Power Source 1-3 it’s the most expensive, but its reason makes sense to earn back what you spent faster.Then spend roughly 1000 Energy through each spell in the following order: Start by at least unlocking the ability to cast each spell. You’ll soon realize when there is a point that crits are more powerful than raw damage, but because that doesn’t happen until late game, Here are my recommendations: However, combat spells may seem to be helping early on, but the 4 buff spells will provide a better advantage post wave 2500. They will in return provide better drops from active play bonuses. While all resource spells with auto-cast should be used at all times, trying to reach higher waves later will have you wanting to get a little extra help by unlocking the others as well. Since you can only have 4 spells active at one time, it is pointless to waste gems to purchase auto-cast for any combat or buff spells. Along with the other resource spells, you’ll also want to purchase the auto-cast perk with them. Because all spells unlock and upgrade with energy, it makes sense to start with Power Source first.
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